﻿using System;
using Model;
namespace MDFGame
{
    /// <summary>
    /// 卡片效果接口
    /// </summary>
    public interface ICardEffect
    {
        /// <summary>
        /// 特殊条件
        /// </summary>
        /// <returns></returns>
        bool Limit();
        /// <summary>
        /// 发动时效果
        /// </summary>
        void Active(params object[] o);
        /// <summary>
        /// 持续类效果
        /// </summary>
        void Buff(params object[] o);

    }
}
